Beiträge: 153
Themen: 22
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1
07.12.2023, 19:30
(Dieser Beitrag wurde zuletzt bearbeitet: 07.12.2023, 20:00 von MiracleXXL.)
Version 2.0 Kurze Story - Wölfe vor den Toren von Nadoret
*Änderung am Text der Einbrechertruhe
Die Wölfe haben doch ganz schön reingehauen, wenn man keine Rüstung getragen hat mit Level 1
Was ist Neu?
Die LE wurden gedrosselt auf 8 von den Wölfen
Der Angriff wurde enorm abgeschwächt, sie machen nun höchstens ca. 3 Schaden
*Die Einbrechertruhe heißt nun Schatzkiste
SQL Anweisung für die gamea1.db4 Datenbank
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*SQL Anweisung für den Text für die Einbrecher Truhe in der localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_Einbrecher_Truhe","Schatzkiste");
Beiträge: 153
Themen: 22
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Teddy Story - Teil 2
Mir fällt nichts mehr ein. Hätte die Story noch gerne weiter fortgeführt, aber irgendwie fällt mir dazu ehrlich gesagt gar nichts mehr ein.
Also ein kurzes und schnelles Ende.
Code: Was ist Neu?
Eine Kiste - Verschlossen Schwierigkeitsgrad 9 - Inhalt 5 Dukaten
Ein Gegner - 30 Abenteuerpunkte
Gegner und Kiste befinden sich am Standort, die im Buch vom toten Teddy beschrieben ist, also am Marktplatz in Nadoret
SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_Chest" VALUES ("X'30604CD024DA1CF8A40B52CA81D584B8'","|Level|Objects|Chest|Einbrecher_Truhe2","locr01_nadoret","","X'D7A4C8BC0000000057EC7F3F00000000000000800000803F000000000000000057EC7FBF00000000D7A4C8BC000000004EBBC8C1FA5F84418441D4410000803F'","Einbrecher_Truhe2","Einbrecher_Truhe2","stateobjects/chest_truhe_01","","stateobjects/chest_truhe_01","Einbrecher_Truhe2","infoid_locr01_special","Money/Geld:500/false/false;","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","1","","9","0","0","","0");
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Beiträge: 153
Themen: 22
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Bewertung:
1
08.12.2023, 03:18
(Dieser Beitrag wurde zuletzt bearbeitet: 08.12.2023, 03:21 von MiracleXXL.)
Überarbeitung des Geoden
Er hat eigentlich am Start recht unnützliche Zauber bis auf seine Rituale. Schwerer Arm und Blitz dich Find bringen am Anfang recht wenig bei den kleinen Monstern. Ich sehe die eher als Blockade an, als eine Art von Hilfe. Seine Rituale sind schon sehr nützlich, haben aber das Problem mit der Ausdauer, vor allem bei Wunden wird es immer schwierig sein, also habe ich mal seine Vor und Nachteile angepasst. Die anderen Zauber kann man sich ja trotzdem noch von jeden Lehrmeister abholen wie Bruckbart oder Emmeran
Code: Was ist neu?
Der Geode hat von Beginn an alle Rituale im Buch
Die Basis Zauberstufe der Rituale wurde von 2 auf 3 erhöht
Der Geode hat abgesehen von den Ritualen nur noch Flim Flam Funkel im Buch als Zauber gelernt
Er hat Änderungen an den Vor und Nachteilen und zwar folgende
Fester Vorteil
Hohe Astralregeneration
Vorteile
Ausdauernd, Schnelle Heilung, Bonus Natur
SQL Anweisungen für die statica1.db4 Datenbank
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Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
08.12.2023, 03:31
(Dieser Beitrag wurde zuletzt bearbeitet: 08.12.2023, 03:32 von MiracleXXL.)
Wölfe vor den Toren von Nadoret - Update
Also so langsam regen die mich echt auf. Jetzt treffen sie gar nicht mehr und die Wache lebt weiterhin mit 1 LE. Also wieder die AT anheben der Wölfe
Code: Was ist Neu?
AT der 3 Wölfe von 1 auf 3 angehoben
Alle Attribute von 3 auf 5 erhöht
AT, PA und AW der Wache gedrosselt
SQL Anweisung für die gamea1.db4 Datenbank
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Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
Teddy Teil 2 - Update*
Der Bandit bei der Truhe in Nadoret gibt ein bisschen zu viele Abenteuerpunkte. Abgesehen davon hatte er an sich selbst keinen Loot gehabt, nur die verschlossene Truhe hatte Loot. Das finde ich ein bisschen zu sehr bezogen auf die Archetypen von Phex
*Kleiner Gag Der Bandit der dort an der Truhe steht, ist der Müller von seinem Bauernhof im Süden von Nadoret. Er hat meiner Meinung nach eine kleine Abreibung verdient für sein freches Verhalten seiner Tochter gegenüber
*Hust* Der dort steht an der Truhe ist natürlich nur eine Kopie mit gleichem Namen, Aussehen und so. Also keine Sorge, der "richtige" Müller steht weiterhin auf seinen Bauernhof und "dreht durch"
Code: Was ist Neu?
Der Bandit gibt nur noch 15 Abenteuerpunkte
Der Bandit hat als Beute 10 Dukaten dabei
SQL Anweisung für die gamea1.db4 Datenbank
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SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_DSA_LootTables" VALUES ("loot_Teddy2","1","Money/Geld/100/1000/1;");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
Neues Set - Rüstung
*4 neue Rüstungsteile für die Datenbank - Späterer Gebrauch - Individuelle Texteinträge fehlen noch
Handschuhe - 3 RS auf alles
Schuhe - 3 RS auf alles
Mantel - 3 RS auf alles
Hose - RSLB und RSRB 1
BE 0
GEW 1.0
*Alle 4 Teile nehmen zusammen alle Equipment Slots ein
SQL Anweisung für die statica1.db4 Datenbank
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Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
11.12.2023, 04:34
(Dieser Beitrag wurde zuletzt bearbeitet: 11.12.2023, 04:36 von MiracleXXL.)
Code: Weihnachten Spezial - Vorbereitung Version 1.0
*Nicht kompatibel mit der Teddy Story, da sich eventuell Gegner überschneiden
5 Gegner. Jeder gibt 50 AP
1 Kiste. Zur Zeit noch ohne Inhalt
Im Startgebiet rechts im Wald ganz weit hinten
SQL Anweisung für die gamea1.db4 Datenbank
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SQL Anweisung für die localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("Weihnachtstruhe","Weihnachtstruhe");
INSERT INTO "_Locale" VALUES ("lookat_Weihnachtstruhe","Weihnachtstruhe");
INSERT INTO "_Locale" VALUES ("infoid_Weihnachtstruhe","Fröhliche Weihnachten");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
11.12.2023, 05:36
(Dieser Beitrag wurde zuletzt bearbeitet: 11.12.2023, 05:37 von MiracleXXL.)
Weihnachten Spezial - Version 2.0
Die Truhe hat nun einen Inhalt. Neue Waffe und 50 Dukaten
Neue Waffe hinzugefügt
Besonderheit
Sie lässt eure Gegner bei Berührung in Flammen aufgehen. Wie bei einem Weihnachtsfeuer
SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_Template_Weapon" VALUES ("Weihnachtsklinge","Weihnachtsklinge","weapons/a1_sword_1h_uni_guardian","weapons/a1_sword_1h_uni_guardian","Weihnachtsklinge","","sword","infoid_Weihnachtsklinge","","on:Hit:locr04_on_hit_zwerg_hoelleneisen.xml","2","0.10000000149011612","icons/weapon_sword_2h_magisch","lookat_Weihnachtsklinge","TaZwSchwerter","TwoHandWeapon","0","Zweihandschwerter","","1","4","0","0","1","50","0","1","10000000","0","0","HN","1","0","0","0","0","0","0","0","NONE","","","1","1","","","0","0","no_info","TaMagiekunde","no_info","0","1","0","0","","metal;sharp","ui_attack","TwoHandedMeele","");
INSERT INTO "_DSA_LootTables" VALUES ("Weihnachtstruhe","1","Weapon/Weihnachtsklinge/100/1/1;Money/Geld/100/5000/1;");
SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_Chest" VALUES ("X'24C25D86C050254298E68E8EB13B70B6'","|Level|Objects|Chest|Loot_Chest|Weihnachtstruhe","locr00_boot","","X'8D49AFBC00000000FFF07F3F00000000000000800000803F0000000000000000FFF07FBF000000008D49AFBC00000000502EE24142505441D8568CC20000803F'","Weihnachtstruhe","Weihnachtstruhe","stateobjects/chest_loot_wertvoll_wertvoll","","stateobjects/chest_truhe_01","Frohe Weihnachten","infoid_Weihnachtstruhe","","Weihnachtstruhe","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Weihnachtstruhe","1","0","Nehmen","closed","Environment","0","0","","0","0","0","",null);
SQL Anweisung für die localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("Weihnachtstruhe","Weihnachtstruhe");
INSERT INTO "_Locale" VALUES ("lookat_Weihnachtstruhe","Weihnachtstruhe");
INSERT INTO "_Locale" VALUES ("infoid_Weihnachtstruhe","Fröhliche Weihnachten");
INSERT INTO "_Locale" VALUES ("infoid_Weihnachtsklinge","Klinge des Weihnachtsmann");
INSERT INTO "_Locale" VALUES ("lookat_Weihnachtsklinge","Weihnachtsklinge");
INSERT INTO "_Locale" VALUES ("Weihnachtsklinge","Weihnachtsklinge");
Beiträge: 153
Themen: 22
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15.12.2023, 07:46
(Dieser Beitrag wurde zuletzt bearbeitet: 15.12.2023, 19:10 von MiracleXXL.)
Der Duellant - 1.0
Der Duellant wartet am langem Weg, am Fluss von Nadoret. Wenn man im Hafen ankommt, dass rechte Tor durch, bei dem beiden Flussfahrern die sich unterhalten.
Der Gegner ist speziell für einen 1 gegen 1 Kampf ausgerichtet.
Und zwar nur für den Nahkampf.
Keine Magie.
Keine Hilfsmethoden wie Fallen
Alle Attribute. Also MU - KK 21
AT 21
PA 21
AW 21
Waffe hat 25% Chance auf Wunde
LE 45
Immun gegen alle Gifte, Wunden und anderen schlechten Effekte
Code: *Er verschwindet direkt nachdem Kampf. Hat also keinen Loot
Nun zur Belohnung. 1500 AP
Tipps
Wie man ihn umhaut? SF Windmühle oder Blutung
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Beiträge: 1.028
Themen: 17
Registriert seit: Jul 2011
Bewertung:
11
15.12.2023, 10:18
(Dieser Beitrag wurde zuletzt bearbeitet: 15.12.2023, 13:30 von Lord Demon.)
Und wie stellst du sicher, dass man keine Magie und keinen Fernkampf gegen ihrn einsetzt, und nicht mit einer ganzen Gruppe gegen ihn kämpft?
Edit:
Ich habe mir deinen Datensatz nochmal genauer angesehen.
- Du musst die doppelten Anführungszeichen um die BLOBs entfernen, sonst werden sie als Text eingetragen. Das führt dann zu einem Absturz beim Laden des Savegames.
- Außerdem besitzt dein Duellant einige Sonderfertigkeiten, die er im Kampf aber nicht einsetzt, da du sie unter SpecialAttackChances nicht eingetragen hast.
- Die LE beträgt 60, nicht 45.
Beiträge: 153
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1
(15.12.2023, 10:18)Lord Demon schrieb: Und wie stellst du sicher, dass man keine Magie und keinen Fernkampf gegen ihrn einsetzt, und nicht mit einer ganzen Gruppe gegen ihn kämpft?
Edit:
Ich habe mir deinen Datensatz nochmal genauer angesehen.
- Du musst die doppelten Anführungszeichen um die BLOBs entfernen, sonst werden sie als Text eingetragen. Das führt dann zu einem Absturz beim Laden des Savegames.
- Außerdem besitzt dein Duellant einige Sonderfertigkeiten, die er im Kampf aber nicht einsetzt, da du sie unter SpecialAttackChances nicht eingetragen hast.
- Die LE beträgt 60, nicht 45.
Also um das sicherzustellen ist es eigentlich unmöglich zu. Es soll nur so ein Spaß Gegner sein. Da seine Werte viel besser als die vom Arenameister sind. Bei den LE habe ich mich verschrieben.
Ich wollte andere SF einfügen. Jedoch stürtzte das Spiel ab beim Versuch dazu.
Hatte dort reingeschrieben in die SpecialAttackChances Zeile
Code: Todesstoß 7.5 0,Windmuehle 2.5 0
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11
15.12.2023, 19:49
(Dieser Beitrag wurde zuletzt bearbeitet: 15.12.2023, 19:49 von Lord Demon.)
Es muss ja auch Todestoss, nicht Todesstoß heißen.
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Themen: 22
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1
(15.12.2023, 19:49)Lord Demon schrieb: Es muss ja auch Todestoss, nicht Todesstoß heißen.
Danke.
War mein Fehler gewesen. Hatte mich wohl unter _Template_Attacks verlesen. Dachte dort stand Todesstoß
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Themen: 22
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Bewertung:
1
Statuseffekte/Buffs/Debuffs - 1.0
Beispiel
Code: AddStatusEffect who="a1_locr11_loewentor_uni_horde_anfuehrer_01" id="a1_horde_anfuehrer_aura" showInConsole="false" actionSelection="script,quest,dialog" seCategory="all,item,statuseffect";
Who=Hero -> Eigener Held. Scheint nicht zu funktionieren. Trigger erforderlich wie Rüstungsteil oder Waffe?
Who=AimedEntity -> Gegnerische Einheit nach Treffer. Waffenscript nicht vergessen. On:Hit: Nicht vergessen.
Beiträge: 153
Themen: 22
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1
19.12.2023, 03:47
(Dieser Beitrag wurde zuletzt bearbeitet: 19.12.2023, 03:47 von MiracleXXL.)
Anpassung vom Waldläufer - 1.0
Hab den jetzt mal so gut wie möglich an das Regelwerk von DSA angepasst.
Hab auch das Inventar ein bisschen "angepasst".
Er hat jetzt das Seelenmesser und den Seelenbogen im Inventar. Zusätzlich noch die ganzen Rezepte zur Verbesserung.
Die 5 Verbände entfernt und 5 Wirselkräuter hinzugefügt.
Geld auf 0 Dukaten. 0 Silbertaler. 0 Heller. gesetzt.
Die Rezepte für das Seelenmesser angepasst. Von der Schmiede zu Bogenbau geändert.
Von den beiden Rezepten das Item Eingebung entfernt. Man braucht jetzt nur noch die großen Tränke dafür.
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