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29.11.2023, 00:52
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Ich liste hier im Thread einfach mal meine Änderungen am Spiel mit Bezeichnung auf. Sogesehen als kleine Mods. Falls wer Interesse an den Änderungen hat, die ich machte. Also kann ruhig jeder verwenden die SQL Anweisungen hier, ist auch alles beschrieben. Liste wird auch noch verlängert hier. Ältere Änderungen werden nicht gelöscht sondern mit einer Kennzeichnung beschrieben
Vorteile.
Hinweis
Die genaue Bezeichnung in das Feld vom Archetypen in _Template_PC_CharWizard in die "Zeile 243 Advantages" hinschreiben
Fügt der Datenbank den Vorteil "Magier" hinzu. "Magier" gibt +2 KL als Bonus. Genaue Bezeichnung ist advantage_Magier
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Magier","advantage_category_window_attribute","neu","0","lookat_advantage_Magier","","infoid_advantage_Magier","KL:+2;","disadvantage_Kein Magier","0","0","0");
Fügt der Datenbank den Vorteil "Segen der Löwin" hinzu. "Segen der Löwin" gibt +4 MU als Bonus. Genaue Bezeichnung ist advantage_Segen der Löwin
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Segen der Löwin","advantage_category_window_attribute","neu","0","lookat_advantage_Segen der Löwin","","infoid_advantage_Segen der Löwin","MU:+4;","disadvantage_Nicht mutig","0","0","0");
*Veraltet* Der Vorteil war eigentlich speziell für den Geoden gerichtet. Aber nach paar Tests stellte es sich heraus, dass sein Problem an seinen vielen Wunden liegt und bei jeder Wunde ebenfalls die Ausdauer darunter leidet. Dann hat er noch schlechte FF obwohl er zu den Natur Professionen gehört.
Fügt der Datenbank den Vorteil "Segen von Efferd" hinzu. AU und AE Regeneration +1. Genaue Bezeichnung ist advantage_Segen von Efferd
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Segen von Efferd","advantage_category_window_attribute","","0","lookat_advantage_Segen von Efferd","","infoid_advantage_Segen von Efferd","Reg_AE:+1;Reg_AU:+1;","","0","0","0");
*Neu*
Fügt der Datenbank den Vorteil "Segen von Efferd" hinzu. Alle Attribute +2. Genaue Bezeichnung ist advantage_Segen von Efferd
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Segen von Efferd","advantage_category_window_attribute","","0","lookat_advantage_Segen von Efferd","","infoid_advantage_Segen von Efferd","MU:+2;KL:+2;IN:+2;CH:+2;FF:+2;GE:+2;KO:+2;KK:+2;","","0","0","0");
Fügt der Datenbank den Vorteil "Segen von Phex" hinzu. FF +2. Genaue Bezeichnung ist advantage_Segen von Phex
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Segen von Phex","advantage_category_window_attribute","neu","0","lookat_advantage_Segen von Phex","","infoid_advantage_Segen von Phex","FF:+2;","disadvantage_Kein_Phex_Segen","0","0","0");
*Fügt der Datenbank den Vorteil "Segen von Angrosch" hinzu. KO +2, KK +2. Genaue Bezeichnung ist advantage_Segen von Angrosch
*Anmerkung geplant war eigentlich einen Bonus von KO +1, KK +1, und Schmieden +5. Bloß Schmieden gehört nicht in die Kategorie von den Attributen, somit kommt eine Fehlermeldung und ich musste das Schmieden weglassen
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Segen von Angrosch","advantage_category_window_attribute","neu","0","lookat_advantage_Segen von Angrosch","","infoid_advantage_Segen von Angrosch","KK:+2;KO:+2;","disadvantage_Kein Segen von Angrosch","0","0","0");
Fügt der Datenbank den Vorteil "Segen von Swafnir" hinzu. LE Regeneration +2, AU Regeneration +1. Genaue Bezeichnung ist advantage_Segen von Swafnir
Code: INSERT INTO "_Template_Adventages" VALUES ("advantage_Segen von Swafnir","advantage_category_window_attribute","","0","lookat_advantage_Segen von Swafnir","","infoid_advantage_Segen von Swafnir","Reg_LE:+2;Reg_AU:+1;","","0","0","0");
Fügt der Datenbank den Vorteil "Elfische Weisheit" hinzu. Alle Natur Talente +3. Genaue Bezeichnung ist advantage_Elfische Weisheit
Code: INSERT INTO "_Template_Advantages" VALUES ("advantage_Elfische Weisheit","advantage_category_window_talent_nature","multiple","90","lookat_advantage_Elfische Weisheit","","infoid_advantage_Elfische Weisheit","TaFallenstellen:+3;TaWildnisleben:+3;TaPflanzenkunde:+3;TaTierkunde:+3;","disadvantage_Kein Elf","0","0","0");
Text Einträge für die Localea.db4 Datenbank für die Vorteile
Text für den Vorteil "Magier"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Magier","Magier");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Magier","KL +2");
Text für den Vorteil "Segen der Löwin"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Segen der Löwin","Segen der Löwin");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Segen der Löwin","Mut +4");
Text für den Vorteil "Segen von Phex"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Segen von Phex","Segen von Phex");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Segen von Phex","FF +2");
Text für den Vorteil "Segen von Efferd"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Segen von Efferd","Segen von Efferd");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Segen von Efferd","AU Regeneration +1, AE Regeneration +1");
Text für den Vorteil "Segen von Angrosch"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Segen von Angrosch","Segen von Angrosch");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Segen von Angrosch","KO +2 KK +2 ");
Text für den Vorteil "Segen von Swafnir"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Segen von Swafnir","Segen von Swafnir");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Segen von Swafnir","LE Regeneration +2, AU Regeneration +1");
Text für den Vorteil "Elfische Weisheit"
Code: INSERT INTO "_Locale" VALUES ("lookat_advantage_Elfische Weisheit","Elfische Weisheit");
Code: INSERT INTO "_Locale" VALUES ("infoid_advantage_Elfische Weisheit","Alle Natur Talente +3");
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29.11.2023, 18:37
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Truhen
*In Bearbeitung*
Einbrecher Truhe. Steht nach der Characktererstellung beim Feuer. Inhalt 15 Dukaten ungefähr. Verschlossen erschwert um 9
Code: Info
Die Einbrecher Truhe kann nur geöffnet werden, wenn man das Schlössermesser dem Einbrecher ins Inventar eingefügt hat. Der Einbrecher braucht im Durchschnitt ein Schlösserknacken von 9 beim erstellen.
Code: Name des Schlössermessers für den Einbrecher Item/special_messer_klein/false/false;
Einfach den Namen, in der Spalte _Template_PC_CharWizard in der Reihe 15 und 16, unter Zeile 31. SetupStorage hinschreiben bzw. einfügen
Die Spalte _Template_PC_CharWizard ist in der statica1.db4 Datenbank
Reihe 15 ist der männliche Einbrecher
Reihe 16 die weibliche Einbrecherin
Zeile 31. SetupStorage ist die Zeile für den Inventarinhalt
gamea1.db4
INSERT INTO "_Instance_Chest" VALUES ("X'EF89135514B77884429102152898072F'","|Level|Objects|Chest|Einbrecher_Truhe","locr00_boot","","X'80C31EBE0000000086E77C3F00000000000000800000803F000000000000000086E77CBF0000000080C31EBE00000000EA79944094F1B03FFC9909C10000803F'","Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_truhe_01","","stateobjects/chest_truhe_01","Einbrecher_Truhe","infoid_locr01_special","Money/Geld:1548/false/false;","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","1","","9","0","0","","0");
statica1.db4
INSERT INTO "_Template_Chest" VALUES ("Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_loot_wertvoll_wertvoll","","stateobjects/chest_truhe_01","Eigene Truhe zum Test","infoid_locr01_special","","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","0","","13","0","0","");
localea1.db4
Code: INSERT INTO "_Locale" VALUES ("lookat_Einbrecher_Truhe","Einbrecher Truhe");
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29.11.2023, 20:44
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Waffen, Items und mehr
statica1.db4 Datenbank
Code: unter _Template_Weapon für Waffen
Code: unter _Template_Shield für Schilde
Code: unter _Template_Armor für Rüstungen
Code: unter _Template_Item für Items
Code: unter _Template_Jewelry für Amulette und Ringe
Magische Brechstange mit Chance auf Blutend. Glaube 25% Chance. Und verursacht mehr Schaden als die Standard Brechstange
INSERT INTO "_Template_Weapon" VALUES ("Magische_Brechstange","Magische_Brechstange","weapons/mace_1h_brechstange","weapons/mace_1h_brechstange","","","hammer","infoid_Magische_Brechstange","","on:Hit:weapon_on_scripts.xml_knife_flasche_01","2","0.10000000149011612","icons/weapon_mace_1h_brechstange","lookat_Magische_Brechstange","TaHiebwaffen","OneHandWeapon","0","Einhandhiebwaffen","","1","3","11","4","1500","80","6","0","20","2","-2","N","1","0","0","0","0","0","0","0","NONE","","","1","1","","","0","0","no_info","TaMagiekunde","no_info","0","1","0","0","","metal;blunt","ui_weapon","OneHandedMeele","");
Für den Text in der localea.db4
Code: INSERT INTO "_Locale" VALUES ("infoid_Magische_Brechstange","Chance auf Blutend");
Code: INSERT INTO "_Locale" VALUES ("lookat_Magische_Brechstange","Magische Brechstange");
Einbrecher Truhe mit der neuen Waffe und den 15 Dukaten. Funktioniert nur, wenn man die neue Waffe in die Datenbank eingefügt hat, durch die SQL Anweisungen von oben.
SQL Anweisung für die "neue" Einbrecher Truhe. SQL Anweisung für die gamea.db4
INSERT INTO "_Instance_Chest" VALUES ("X'EF89135514B77884429102152898072F'","|Level|Objects|Chest|Einbrecher_Truhe","locr00_boot","","X'80C31EBE0000000086E77C3F00000000000000800000803F000000000000000086E77CBF0000000080C31EBE00000000EA79944094F1B03FFC9909C10000803F'","Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_truhe_01","","stateobjects/chest_truhe_01","Einbrecher_Truhe","infoid_locr01_special","Money/Geld:1548/false/false;Weapon/Magische_Brechstange/false/false;","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","1","","9","0","0","","0");
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29.11.2023, 21:41
(Dieser Beitrag wurde zuletzt bearbeitet: 30.11.2023, 16:23 von MiracleXXL.)
Monster/NPC
gamea1.db4
Monster wie Tiere und Wölfe
Code: unter _Instance_Monster
NPC wie Personen
Neue Person. Sie steht im Startgebiet im Wald rechts. SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_NPC" VALUES ("X'77300103F19643661084C4005A6364F7'","|Level|Objects|NPC|Truhen_Bandit","locr00_boot","","X'33C46B3F000000005C80C7BE00000000000000000000803F00000000000000005C80C73E0000000033C46B3F0000000098C18541B631DD40A86B4FC20000803F'","Truhen_Bandit","Truhen_Bandit","characters/male","dummies/char","","stateobjects/petrified_mensch","1","npc_gen_bandit_01","male","male_actor_07","male","FaFeind","simple_fighter","","","","","1.0800000429153442","3.4000000953674316","4","0","1","0","","Weapon/knife_mengbilar_vergiftet/false/false;","NPC","","","1","1","10","1","1","10","1","1","10","8","6","8","8","8","3","8","3","0","0","0","0","0","0","0","0","0","0","0","0","-500","-500","0","16","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","15","-10","15","0","0","0","0","0","15","15","0","2","2","1","2","1","1","0","1","1","1","1","1","1","1","0","All","Medium","","InSight","","","map/map_marker_blue","0","characters\\physiks_dummy","1","1","0","1","0","0","0","0.8500000238418579","leather","30","100","15","","0","0","1","MeleeAttack 8.5 0, Finte 1.5 0","","1","1","-1","lookat_Truhen_Bandit","Mittellaender","0","","","","0.699999988079071","","","0","","","","0","1","3","20","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","","","1","0.5","","gen_bandit_01","nt_standard;pp_kaempfer_01;pp_kaempfer_02","Auto","cs_gen_bandit_1","-500","-500","-500","-1","0",null,"");
Text für den neuen NPC in der localea1.db4 Datenbank
Code: INSERT INTO "_Locale" VALUES ("lookat_Truhen_Bandit","Bandit");
Die Geschichte der Truhe geht weiter. Sie steht nun nicht mehr im Lager beim Feuer, sondern steht rechts im Wald. Und davor steht ein Gegner, der sich an die Kiste dran machen will
Achtung
Der Bandit kann bei starken bzw. glücklichen Treffern richtig reinhauen mit bis zu ca. 6 Trefferpunkten. Normalerweise sind es aber nur 1 Trefferpunkte. Vorher lieber das Spiel abspeichern, bevor man ihn angreift. Er selbst hat auch nur um die 15 Lebenspunkte. Sollte aber leicht zu besiegen sein
Code: Die SQL Anweisung für den Banditen steht oben.
Code: Hier ist die SQL Anweisung für die neue Truhe.
INSERT INTO "_Instance_Chest" VALUES ("X'EF89135514B77884429102152898072F'","|Level|Objects|Chest|Einbrecher_Truhe","locr00_boot","","X'D6E2613F000000005CEDF0BE00000000000000000000803F00000000000000005CEDF03E00000000D6E2613F00000000E82781413065E040F67F53C20000803F'","Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_truhe_01","","stateobjects/chest_truhe_01","Einbrecher_Truhe","infoid_locr01_special","Money/Geld:1548/false/false;Weapon/Magische_Brechstange/false/false;","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","1","","9","0","0","","0");
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30.11.2023, 01:44
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*Bandit abgeschwächt - schwächere Waffe gegeben. Er macht nun weniger Schaden
Loot
Code: Loot von Gegnern befindet sich in der statica1.db4 Datenbank
Code: In der _DSA_LootTables Tabelle
LootTableName für den Namen des Loots für den Gegner
LootTableValue Muss eine 1 stehen
LootTableContent Die Gegenstände für den Loot
LootTableContent Gegenstand/Drop Chance/Menge/1;
Beispiel Weapon/knife_dolch/100/1/1;
Danach den LootTableName beim Gegner unter 33. LootTable eintragen
SQL Anweisung für den neuen LootTable in der statica1.db4 Datenbank
Code: INSERT INTO "_DSA_LootTables" VALUES ("Truhen_Bandit_Loot","1","Weapon/knife_dolch/100/1/1;");
SQL Anweisung für den "neuen" Bandit mit dem LootTable in der gamea1.db4 Datenbank
INSERT INTO "_Instance_NPC" VALUES ("X'77300103F19643661084C4005A6364F7'","|Level|Objects|NPC|Truhen_Bandit","locr00_boot","","X'33C46B3F000000005C80C7BE00000000000000000000803F00000000000000005C80C73E0000000033C46B3F0000000098C18541B631DD40A86B4FC20000803F'","Truhen_Bandit","Truhen_Bandit","characters/male","dummies/char","","stateobjects/petrified_mensch","1","npc_gen_bandit_01","male","male_actor_07","male","FaFeind","simple_fighter","","","","","1.0800000429153442","3.4000000953674316","4","0","1","5","","Weapon/knife_dolch_lang/false/false;","NPC","","Truhen_Bandit_Loot","1","1","10","1","1","10","1","1","10","8","6","8","8","8","3","8","3","0","0","0","0","0","0","0","0","0","0","0","0","-500","-500","0","16","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","15","-10","15","0","0","0","0","0","15","15","0","2","2","1","2","1","1","0","1","1","1","1","1","1","1","0","All","Medium","","InSight","","","map/map_marker_blue","0","characters\\physiks_dummy","30","1","0","1","0","0","0","0.8500000238418579","leather","30","100","15","","0","0","1","MeleeAttack 8.5 0, Finte 1.5 0","","1","1","-1","lookat_Truhen_Bandit","Mittellaender","0","","","","0.699999988079071","","","0","","","","0","1","3","20","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","","","1","0.5","","gen_bandit_01","nt_standard;pp_kaempfer_01;pp_kaempfer_02","Auto","cs_gen_bandit_1","-500","-500","-500","-1","0",null,"");
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30.11.2023, 02:33
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Taschendiebstahl
Eine kleine Enttäuschung vor weg. Es ist nicht möglich einen festen Wert festzulegen für einen NPC oder Gegner
Habe keine Möglichkeit in der Datenbank dafür gefunden
Laut Wiki https://drakensang2.fandom.com/wiki/Tasc...?so=search
Hat jeder NPC eine Erschwernis auf den Taschendiebstahl von zufälligen 10-12.
Kann also bei einem Versuch bei 10 liegen, und beim nächsten Versuch bei 12
Code: Für den Inhalt für den Taschendiebstahl vom Gegner legt man die gleiche Tabelle wie für den Loot an.
Code: Hinweis. Man kann die gleiche LootTable auch für mehrere Gegner und auch für mehrere Taschendiebstähle benutzen. Der Inhalt bleibt dann eben gleich, aber keine Fehlermeldung
Code: Der Name kommt dieses mal in das Feld 32. StolenGoodsTable
Aber darauf achten. Das Gegner dich angreifen und du nur bei freundlichen NPC einen Taschendiebstahl durchführen kannst
SQL Anweisung für einen neuen "freundlichen" NPC mit Table für Taschendiebstahl. Er steht links am Baum wenn man das Boot verlässt
INSERT INTO "_Instance_NPC" VALUES ("X'0A4AB282FBCE8E0726B55FE062D9EC5B'","|Level|Objects|NPC|Person_Taschendiebstahl","locr00_boot","","X'897324BF00000000753144BF00000000000000000000803F00000080000000007531443F00000000897324BF000000003E9C734112B1A03F01BD96BF0000803F'","Person_Taschendiebstahl","Person_Taschendiebstahl","characters/male","dummies/char","Waffenhaendler Bakur nach locr01","stateobjects/petrified_mensch","1","npc_uni_waffen","male","male_actor_10","male","FaAllFriendly","simple_fighter","","","","","1.0800000429153442","3.4000000953674316","4","0","1","15","","","NPC","Truhen_Bandit_Loot","","1","1","10","1","1","10","1","1","10","8","19","19","8","8","8","8","8","0","0","0","0","0","0","0","0","0","0","0","0","-500","-500","10","10","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","30","2","0","0","0","0","0","0","30","0","0","5","0","0","5","1","3","0","0","0","0","0","0","0","0","0","All","Medium","","InSight","","","map/map_marker_blue","0","characters\\physiks_dummy","2","6","1","1","1","0","0","0.8500000238418579","leather","30","100","15","","0","0","1","","","2","1","-1","lookat_locr01_haendler_bakur","Mittellaender","0","","","","0.699999988079071","","","0","","","","12","1","3","20","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","-500","1","","","1","0.5","","haendler_bakur","pp_haendler_01;pp_haendler_02","Auto","","-500","-500","-500","-1","0","0",null);
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30.11.2023, 03:26
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Ende von der Einbrecher Truhe.
Code: Hinweis
Man muss die Magische Brechstange in der Datenbank haben, sonst stürtzt das Spiel ab. Weiter oben steht wie man sie in die Datenbank einführt
Ebenfalls muss man den Einbrecher das Schlössermesser ins Inventar hinzugefügt haben, sonst bekommt man das Schloss nicht auf von der Truhe
Die Story um die Truhe hat endlich ein Ende gefunden.
Folgendes wurde hinzugefügt
Code: Die Truhe hat zusätzlich noch 5 Bärenfallen bekommen. Wofür die wohl gut sind?
Code: Teddy wurde hinzugefügt. Er steht tiefer im Wald
Die "neue" Einbrecher_Truhe für die statica1.db4 Datenbank
INSERT INTO "_Template_Chest" VALUES ("Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_loot_wertvoll_wertvoll","","stateobjects/chest_truhe_01","Eigene Truhe zum Test","infoid_locr01_special","","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","0","","13","0","0","");
Teddy. SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_Monster" VALUES ("X'E5284C7BD7BC315EC77D4E81FE7181C0'","|Level|Objects|Monster|Teddybaerchen","locr00_boot","","X'3CD87C3F000000004E4720BE00000000000000000000803F00000000000000004E47203E000000003CD87C3F000000008EA04D428C2251417CF896C20000803F'","Teddybaerchen","Teddybaerchen","characters/baer_c3","dummies/dummy_monster_baer","","Teddy Bär","stateobjects/petrified_baer","1","mo_baer_braun","baer","default_attackformation","1","Baer","0.30000001192092896","male","FaFeind","simple_fighter","","","","lookat_Teddybaerchen","infoid_Teddybaerchen","0.7400000095367432","3.5","2","0","1","13","","","NPC","","","1","4","10","1","1","10","1","1","10","10","4","4","3","4","7","15","17","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","5","-500","-500","-500","10","0","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","65","0","35","0","12","0","0","4","65","35","0","12","0","0","0","1","3","3","3","3","3","3","3","3","3","0","All","Medium","","InSight","","","map/map_marker_blue","0.800000011920929","characters\\physiks_dummy","Human","100","18","0","1","0","0.20000000298023224","0","","2","0","3","0","6","icons/mo_baer_braun","3.5","leather","40","100","15","overthrown;unconscious;stun;angebot","0","0","1","MeleeAttack 7.0 0, BearSweepAttack 3.0 0","","1","1","-1","paw","","0","lookat_Teddybaerchen","sounddesign","","Auto","",null,null);
Text für Teddy in der localea1.db4 Datenbank
Code: INSERT INTO "_Locale" VALUES ("infoid_Teddybaerchen","Teddy");
Code: INSERT INTO "_Locale" VALUES ("lookat_Teddybaerchen","Teddy");
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30.11.2023, 04:51
(Dieser Beitrag wurde zuletzt bearbeitet: 30.11.2023, 17:07 von MiracleXXL.)
*Änderung der Einbrecher Truhe. Von 15 auf 30 Dukaten erhöht
Buch
Code: Die Bücher sind in der statica1.db4 Datenbank
Unter _Template_Book
Neues Buch für die Truhe
Code: INSERT INTO "_Template_Book" VALUES ("Teddys Buch","Teddys Buch","txt_Teddys Buch","txt_Teddys Buch","items_props/item_book_standard","items_props/item_book_standard","lookat_txt_Teddys Buch","0","0","2","0","0","icons/special_book_allgemein","0","0.20000000298023224","Nehmen","preset_book.xml","","","NONE","");
Einbrecher Truhe mit Buch für die gamea1.db4 Datenbank
INSERT INTO "_Instance_Chest" VALUES ("X'EF89135514B77884429102152898072F'","|Level|Objects|Chest|Einbrecher_Truhe","locr00_boot","","X'D6E2613F000000005CEDF0BE00000000000000000000803F00000000000000005CEDF03E00000000D6E2613F00000000E82781413065E040F67F53C20000803F'","Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_truhe_01","","stateobjects/chest_truhe_01","Einbrecher_Truhe","infoid_locr01_special","Money/Geld:3000/false/false;Weapon/Magische_Brechstange/false/false;Item/trap_baer:5/false/false;Book/Teddys Buch/false/false;","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","1","","9","0","0","","0");
Texte fürs Buch in der localea1.db4 Datenbank
Code: INSERT INTO "_Locale" VALUES ("txt_Teddys Buch","Teddy ist außergewöhnlich. Ihn sollte man lieber nicht stören");
Code: INSERT INTO "_Locale" VALUES ("lookat_txt_Teddys Buch","Teddys Buch");
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Teddys Geschichte wird fortgesetzt. Es hat nun einen tieferen Grund, wieso er dort im Wald steht
Was ist neu?
Code: Im Wald neben Teddy liegt ein toter Diener des Barons
Der Diener hat einen Brief dabei und paar Dukaten
Im Brief steht drin, wo man hingehen soll
Hinweis
Teddy muss sterben. Man kann ihn nicht mitnehmen
Die Kiste mit weiteren Informationen befindet sich in Nadoret, hinter den Juwelierladen dort. Also dieser kleine Weg dort an der Klippe
Code: Hinweis.
Es gibt noch keine Kiste in Nadoret. Die kommt erst in Teil 2.
Kommentar
Das ist alles nicht so leicht, hab eine halbe Stunde gebraucht um den toten Diener dort einzufügen, der stand bei mehreren Versuchen dort mit 1 Lebenspunkt, wie gesagt halbe Stunde gebraucht
SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_Template_Book" VALUES ("Teddys Buch Tod","Teddys Buch Tod","txt_Teddys Buch Tod","txt_Teddys Buch Tod","items_props/item_schriftrolle_standard","items_props/item_schriftrolle_standard","lookat_txt_Teddys Buch Tod","0","0","2","0","0","icons/special_item_zettel","0","0.20000000298023224","Nehmen","preset_book.xml","","","NONE","");
INSERT INTO "_DSA_LootTables" VALUES ("Teddy_Tod_Loot","1","Book/Teddys Buch Tod/100/1/1;Money/Geld/100/800/1;");
SQL Anweisung für die localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_txt_Teddys Buch Tod","Karte zu Teddy");
INSERT INTO "_Locale" VALUES ("txt_Teddys Buch Tod","Bringe meinen Bären lebend zurück nach Nadoret. Weitere Informationen findest du in der Truhe, bei der Mühle gegenüber vom Marktplatz");
SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_NPC" VALUES ("X'1370A1CEAB0AD0AC8A0D9B33BAC343BA'","|Level|Objects|NPC|Bandit_Tod_Teddy","locr00_boot","","X'3CD87C3F000000004E4720BE00000000000000000000803F00000000000000004E47203E000000003CD87C3F000000008EA04D428C2251417CF896C20000803F'","Bandit_Tod_Teddy","Bandit_Tod_Teddy","characters/male","dummies/char","Bandit_Tod_Teddy","stateobjects/petrified_mensch","1","npc_gen_dajin_01","male","male_actor_25","male","FaFreund","simple_fighter","","","","","1.0800000429153442","3.4000000953674316","4","0","1","15","","Weapon/fence_florett/false/false;","NPC","","Teddy_Tod_Loot","1","1","10","1","1","10","1","1","10","-5","-5","-5","-5","-5","-5","-5","0","0","0","0","0","0","0","0","0","0","0","0","0","-500","-500","10","15","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","-15","0","0","0","0","0","0","0","0","0","5","5","0","5","1","3","1","2","2","2","1","1","1","1","0","All","Medium","","InSight","","","map/map_marker_blue","0","characters\\physiks_dummy","1","1","1","1","1","0","0","0.8500000238418579","leather","30","100","15","","0","0","1","","","1","1","-1","lookat_locr01_bel_spez_dajin_guard_01","Mittellaender","0","npc_gen_dajin_01_low","","","0.699999988079071","","","0","","","","0","1","0","20","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","-500","1","","","1","0.5","","","","Auto","","-500","-500","-500","-1","0",null,null);
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01.12.2023, 02:26
(Dieser Beitrag wurde zuletzt bearbeitet: 01.12.2023, 02:27 von MiracleXXL.)
Ich werde erstmal ne Pause brauchen, bevor ich Teil 2 mache. Kann leider etwas dauern
Wer Probleme hat, sich dass Schlössermesser ins Inventar zu legen. Hier ein neuer Archetype "Der Einbrecher 2.0" Er hat das Messer bereits im Inventar
SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_Template_Backup" VALUES ("Einbrecher_Neu","14","14","12","12","16","16","12","12","16","16","16","16","12","12","14","14","-500","0","0","-500","0","2","0","-500","0","-500","0","-500","0","-500","0","-500","0","-500","0","0","0","-500","-500","2","0","2","1","-500","2","-500","-500","-500","-500","0","-500","1","-500","-500","-500","3","3","1","-500","-500","0","1","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","0");
INSERT INTO "_Template_PC_CharWizard" VALUES ("Einbrecher_Neu","Dieb","characters/male","stateobjects/petrified_mensch","icons/archetyp_mi_einbrecher","1","kopf_kit_garethischer_krieger;kopf_kit_horasischer_einbrecher;kopf_kit_streuner","haare_streuner_voll;haare_kit_taschendieb_voll;haare_garether_01_voll;haare_horasischer_einbrecher_voll;haare_scharlatan_voll;haare_glatze_voll;haare_kit_horasischer_einbrecher_mitbart_voll;haare_kit_streuner_mitbart_voll;haare_kit_taschendieb_mitbart_voll","archetype_mi_streuner;archetype_mi_einbrecher;archetype_mi_taschendieb","archetype_mi_einbrecher_generated","male","characters_m/mensch_m_normal_m_koerper_color","characters_m/mensch_m_athlet_koerper_bump","defaultMale","dummies/char","","","_Group_PlayerParty","FaPlayer","pc_simple2","1","1","3","0.6800000071525574","1.0800000429153442","3.4000000953674316","3.4000000953674316","lookat_archetype_MI_EI_M","1","MI_EI_M_Info","Weapon/mace_1h_brechstange:1/false/false;Item/special_brief_spieler_einbrecher/false/false;Item/special_einfacher_verband:5/false/false;Money/Geld:100/false/false;Item/special_messer_klein/false/false;","Armor/torso_cl_ar_einbrecher_mit_gugel;Armor/leg_le_einbrecher;Armor/feet_le_einbrecher;","Player","Mittellaender","Horasier","Einbrecher","Einbrecher","Einbrecher_Neu","male","0","0","1","4","8","1","2","5","1","2","4","1","1","1","14","12","16","12","16","16","12","14","-500","0","0","-500","0","6","0","-500","0","-500","0","-500","0","-500","0","-500","0","-500","0","3","0","-500","2","5","1","4","1","-500","5","-500","-500","-500","-500","0","-500","1","-500","-500","-500","4","6","1","-500","0","0","1","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","28","30","0","0","8","8","8","3","28","30","0","0","8","8","8","0","","Medium","map/map_marker_red","","","","","","characters\\physiks_dummy","0","1","0","","63","","advantage_dolche;advantage_fechtwaffen;advantage_hiebwaffen;advantage_saebel;advantage_schwerter;advantage_raufen;advantage_nahkampf;advantage_armbrust;advantage_bogen;advantage_wurfwaffen;advantage_schleichen;advantage_selbstbeherrschung;advantage_sinnenschaerfe;advantage_taschendiebstahl;advantage_koerper;advantage_fallenstellen;advantage_natur;advantage_heilkundewunden;advantage_gassenwissen;advantage_schloesser;advantage_fallenentschaerfen;advantage_handwerk;advantage_betoeren;advantage_ueberreden;advantage_feilschen;advantage_menschenkenntnis;disadvantage_dolche;disadvantage_fechtwaffen;disadvantage_hiebwaffen;disadvantage_saebel;disadvantage_schwerter;disadvantage_raufen;disadvantage_nahkampf;disadvantage_armbrust;disadvantage_bogen;disadvantage_wurfwaffen;disadvantage_schleichen;disadvantage_selbstbeherrschung;disadvantage_sinnenschaerfe;disadvantage_taschendiebstahl;disadvantage_koerper;disadvantage_fallenstellen;disadvantage_natur;disadvantage_heilkundewunden;disadvantage_gassenwissen;disadvantage_schloesser;disadvantage_fallenentschaerfen;disadvantage_handwerk;disadvantage_betoeren;disadvantage_ueberreden;disadvantage_feilschen;disadvantage_menschenkenntnis;disadvantage_gesellschaft;advantage_aussehen;advantage_le_bonus;advantage_au_bonus;disadvantage_le_malus;disadvantage_au_malus;advantage_magieresistenz;disadvantage_niedrige_magieresistenz;advantage_schnelle_heilung;advantage_ausdauernd;disadvantage_langsame_heilung;disadvantage_kurzatmig;advantage_soziale_anpassungsfaehigkeit;advantage_entfernungssinn;advantage_kraeftig;disadvantage_schwach;advantage_intelligent;disadvantage_dumm;advantage_mutig;disadvantage_feigling;advantage_intuitiv;disadvantage_unsensibel;disadvantage_abstossend;advantage_geschickt;disadvantage_ungeschickt;advantage_katzengleich;disadvantage_trampel;advantage_zaeh;disadvantage_zart;","advantage_schloesser;","advantage_handwerk;advantage_katzengleich;","","0","priest","human","28","0.8500000238418579","0","0");
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02.12.2023, 02:38
(Dieser Beitrag wurde zuletzt bearbeitet: 02.12.2023, 03:28 von MiracleXXL.)
Es dauert zwar noch mit Teil 2 der Story. Aber es ist natürlich kein Problem noch andere Archetypen der Story hinzuzufügen.
Genauer gesagt
Code: Der Elfische Kämpfer wird oft als schwach angesehen. Obwohl er eigentlich sehr stark ist im Kampf.
Deswegen wird er nun der Teddy Story hinzugefügt werden, mit einen eigenen, individuellen Start
Code: Da es ziemlich schwer ist, diesen Elfen ein spezielles Gebiet zuzuweisen bzw. wodran die anderen Elfen nicht kommen können, deswegen musste ich einige Sachen ändern
Folgendes ist Neu
Code: Ein spezial Messer für den Kämpfer Elf zum häuten von Teddy. +8 Tierkunde
Teddy lässt sich nun häuten. Erschwert um 14
Sein Loot von häuten ist ein Ausdauertrank und eine Alraune
Kämpfer Elf hat nun das Talent Fallenstellen mit einen Wert von 5
Kämpfer Elf hat nun das Talent Tierkunde auf 8
Und er hat noch zusätzlich 5 Bärenfallen im Inventar
Hinweis
Code: Der Trank und die Alraune braucht man später für das Rezept für den verbesserten Jagdspeer
Das der Kämpfer Elf nun so ein spezial Messer hat, finde ich auch nicht so übertrieben. Durch seine Attribute waren er eh immer sehr im Nachteil gewesen was Tierkunde angeht
SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_Template_Item" VALUES ("Tierkunde_Messer_Elfe","name_Tierkunde_Messer_Elfe","items_props/item_sack","","items_props/item_sack","","infoid_Tierkunde_Messer_Elfe","","","1","0.30000001192092896","icons/special_item_kuerschnermesser","lookat_Tierkunde_Messer_Elfe","100","50","NONE","1","1","","1","0","no info","TaMagiekunde","no info","0","1","0","1","Nehmen","14","TaTierkunde","");
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INSERT INTO "_DSA_LootTables" VALUES ("skin_Teddy_Tod","1","Item/crafted_alc_ausdauertrank/100/1/1;Item/ingredient_special_alraune/100/1/1;");
SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_Monster" VALUES ("X'E5284C7BD7BC315EC77D4E81FE7181C0'","|Level|Objects|Monster|Teddybaerchen","locr00_boot","","X'3CD87C3F000000004E4720BE00000000000000000000803F00000000000000004E47203E000000003CD87C3F000000008EA04D428C2251417CF896C20000803F'","Teddybaerchen","Teddybaerchen","characters/baer_c3","dummies/dummy_monster_baer","","Teddy Bär","stateobjects/petrified_baer","1","mo_baer_braun","baer","default_attackformation","1","Baer","0.30000001192092896","male","FaFeind","simple_fighter","","","","lookat_Teddybaerchen","infoid_Teddybaerchen","0.7400000095367432","3.5","2","0","1","13","","","NPC","","","1","4","10","1","1","10","1","1","10","10","4","4","3","4","7","15","17","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","5","-500","-500","-500","10","0","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","65","0","35","0","12","0","0","4","65","35","0","12","0","0","0","1","3","3","3","3","3","3","3","3","3","0","All","Medium","","InSight","","","map/map_marker_blue","0.800000011920929","characters\\physiks_dummy","Human","100","18","0","1","0","0.20000000298023224","1","skin_Teddy_Tod","16","0","0","0","6","icons/mo_baer_braun","3.5","leather","40","100","15","overthrown;unconscious;stun;angebot","0","0","1","MeleeAttack 7.0 0, BearSweepAttack 3.0 0","","1","1","-1","paw","","0","lookat_Teddybaerchen","sounddesign","","Auto","",null,null);/spoiler]
SQL Anweisung für die localea1.db4 Datenbank
[spoiler]INSERT INTO "_Locale" VALUES ("lookat_Tierkunde_Messer_Elfe","Elfisches Tier Messer");
INSERT INTO "_Locale" VALUES ("infoid_Tierkunde_Messer_Elfe","Spezial Messer zum häuten von Tieren. Versehen mit der Magie der Elfen");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
Änderungen an den Elfenkämpfer und seiner neuen Waffe zum häuten von den Teddy dort.
Seine Tierkunde, die Erschwernis von Teddy und die Waffe wurden von den Werten her abgeändert, damit sie besser übereinstimmen
Die genauen Werte Änderungen weiß ich grad aber nicht mehr, hatte ich aber gestern noch vorgenommen und habs oben auch nochmal überarbeitet.
Code: Also die neuen Werte stehen in den SQL Anweisungen von oben
Dann noch die nächsten Ziele
Code: Archetype Dieb überarbeiten - Er ist zwar gut für Taschendiebstahl, schneidet aber schnell eher schlecht ab, weils sein "großes Aus" ist, sobald die Taschen leer sind von den Bewohnern. Und er sehr im Nachteil gegenüber von den Gesellschaftstalenten ist. Wodurch viele zusätzliche AP draufgehen, die hingegen der Streuner oder der Scharlatan locker einsacken können
Code: Teddys Geschichte wird mit Teil 2 in Nadoret fortgesetzt werden
Code: Einen komplett neuen Archetypen hinzuzufügen und mit sehr vielen Änderungen im Spiel - Das kommt wahrscheinlich erst nächstes Jahr, ich muss da ca. 312 Datensätze bearbeiten
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
Der neue überarbeitete Archetype Dieb
Also zuerst mal folgendes, aus welchem Grund auch immer hatte er das Betören Talent auf 0. Obwohl er gar keine gute CH hat fürs Betören.
Dann noch, seine Waffenkenntnis mit den Dolch ist schlecht. Der Dieb ist eigentlich ein individueller Dolchträger, müsste von daher einen Bonus von 1 Stufe haben, gegenüber den anderen Archetypen.
Seine Waffe ist ein Witz und zwar wirklich jetzt. Bei jedem Händler in Nadoret bekommt man einen besseren Dolch für wenig Dukaten bzw. sogar für paar Silbertaler. Und viele wissen auch, dass die Fischhändlerin einen sehr guten Dolch hat in ihrer Tasche, wodurch das Startmesser in keinsterweise von dran kommt, alleine der Bonus von GE 2.
Er hat keine Passive Fähigkeit auf Ausweichen, nicht mal 1. In DSA hat er sogar 2.
Der Schaden von allen Dolchen im Spiel ist gering im generellen Durchschnitt, wodurch dass Start Talent "Finte" nicht grad gut ist, aber ja man muss ja später irgendwie an die SF Todesstoß kommen, aber meiner Meinung nach kann sich das ruhig verzögern
Folgendes hat sich geändert
Code: Attribute angepasst. Für besseren Taschendiebstahl, im Gegenzug schlechtere Kampfwerte.
Er hat nun kein erlerntes Betören Talent mehr. Kann man aber gleich bei Dilga erlernen
SF Finte entfernt. SF Blutung hinzugefügt
Passive SF Ausweichen 1 hinzugefügt
Besseren Dolch hinzugefügt
Kampftalent Hiebwaffen entfernt. Kann man aber erlernen bei jeden Trainer wie in der Kaserne
Schleichen angehoben von 1 auf 3
Dolch angehoben von 1 auf 2
SQL Anweisung für die statica1.db4
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Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
Ein kleiner Gag wurde eingefügt. Wenn man nun Taschendiebstahl bei Janah durchführt, kann man ihr Tagebuch plündern. Dort steht so einiges drin.
Hinweis
Das Buch ist nur im Startgebiet beim Lagerfeuer plünderbar. Später in der Zollfeste nicht mehr
Anweisungen für die gamea1.db4 Datenbank
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SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_DSA_LootTables" VALUES ("rob_Janahs Tagebuch","1","Book/Tagebuch von Janah/100/1/1;");
INSERT INTO "_Template_Book" VALUES ("Tagebuch von Janah","Tagebuch von Janah","txt_Tagebuch von Janah","txt_Tagebuch von Janah","items_props/item_tagebuch","items_props/item_tagebuch","lookat_Tagebuch von Janah","0","1","2","1","0","icons/special_book_allgemein","0","0.20000000298023224","Nehmen","preset_book_leti.xml","","","NONE","");
SQL Anweisung für die localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_Tagebuch von Janah","Tagebuch von Janah");
INSERT INTO "_Locale" VALUES ("txt_Tagebuch von Janah","Heute lässt er mal wieder Reisende mit auf unserem Schiff reisen. Natürlich nur Leute mit viel Geld. Und ich bekomme als Lohn nur ein paar Heller. Aber diese Reisenden von Heute sind sehr komisch. Ein kleiner dicker Zwerg. Ein blonder Mann. Und ein sehr hübscher schwarzhaariger Mann, er hat sicherlich sehr viel Geld. Aber ich werde wohl nie einen Kerl heiraten der viel Geld hat, falls mich überhaupt jemanden haben möchte als Frau. Wer möchte schon gerne eine Matrosin als Frau haben? Und dann ist da noch dieser andere Reisender. Der steht dort immer nur faul rum und starrt auf das Meer hinaus, was er wohl vor hat? Und jetzt muss ich auch noch diesen Zunderschwamm besorgen...");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
04.12.2023, 01:05
(Dieser Beitrag wurde zuletzt bearbeitet: 04.12.2023, 01:55 von MiracleXXL.)
Hab hier jetzt mal die Datenbank vom Addon durchwühlt. Das Wiki zu PG scheint ja sogut wie leer zu sein. Hier sind mal alle gelisteten Sachen aus dem Addon
Hinweis
Das sind die ID Namen der Gegenstände, die werden nicht so im Spiel angezeigt. Der ID Name ist halt wichtig fürs modden. Wenn man zb. Sachen ins Inventar legen möchte, dann braucht man ihn
a1_alc_daemonenkraft
a1_crafted_alc_pulver_ruestung
a1_crafted_alc_weihwasser
a1_locr02_item_questartefakt_1
a1_locr04_item_questartefakt_3
a1_locr10_item_ehrensiegel
a1_locr10_item_samen
a1_locr10_item_schriftrolle_pruefung
a1_locr11_item_energiekugel
a1_locr11_item_energiekugel_verkaufbar
a1_locr11_item_globuleneingang
a1_locr12_item_globuleneingang
a1_locr12_item_siegel1
a1_locr12_item_siegel2
a1_locr12_item_siegel3
a1_loot_floete
a1_loot_muenze_tieshianna
a1_loot_scarab_chitin
a1_loot_scarab_kopf
a1_special_book_phileasson
a1_special_kelch_le
altelfisches_pergament_truhe_zwerg
a1_axt_1h_beil_zacken
a1_knife_schlangenzahn
a1_mace_1h_hammer_horde
a1_mace_1h_keule_drachen
a1_mace_2h_hammer_horde
a1_spear_sturmsense
a1_spear_tieshianna
a1_staff_magierstab_magisch_03_gegner
a1_sword_1h_breit_schwer_geist
a1_sword_1h_tieshianna
a1_sword_1h_uni_guardian
a1_sword_1h_uni_phileasson
a1_sword_2h_uni_guardian
a1_sword_2h_uni_guardian_geist
a1_uni_sense_kazak
a1_arm_le_tieshianna
a1_arm_me_schienen_phileasson
a1_feet_le_phileasson
a1_feet_le_tieshianna
a1_hand_le_tieshianna
a1_head_le_tieshianna
a1_head_le_tieshianna_1
a1_head_le_tieshianna_2
a1_head_le_tieshianna_3
a1_leg_le_phileasson
a1_leg_le_tieshianna
a1_shoulder_le_tieshianna
a1_thigh_le_tieshianna
a1_torso_le_phileasson
a1_torso_le_tieshiannaa1
a1_torso_le_tieshianna_1
a1_torso_le_tieshianna_2
a1_torso_le_tieshianna_3
a1_amulet_special_at
a1_amulet_special_chitin
a1_amulet_special_he
a1_ring_special_kristall
a1_ring_special_natur
a1_ring_special_natur_verbessert
a1_ring_special_wasser
a1_lg_langschild_tieshianna
a1_me_rundschild_thorwaler_geist
a1_me_rundschild_uni_phileasson
a1_me_schild_horde
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
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1
Überarbeitete Archetypen Elementarist und Metamagier
Code: Die beiden Archetypen sind noch in der Testphase, solange habe ich sie als eigenständige Archetypen aufgelistet. Also die "orginalen" Archetypen stehen noch normal weiterhin drin. Musste den beiden auch solange einen anderen Archetype Namen geben, sonst stürtzt das Spiel ab
Code: Zurzeitige Änderungen am Elementaristen
Kälteschock Zauber entfernt. Flammenstrahl Zauber erhöht
Vorteile angepasst. +1 KL, Hohe AE Regeneration, Hohe AE und Bonus auf Magieresistenz
Code: Zurzeitige Änderungen am Metamagier
Kälteschock Zauber erhöht. Flammenstrahl Zauber entfernt
Vorteile angepasst. +1 KL, Hohe AE Regeneration, Hohe AE und Bonus auf Magieresistenz
SQL Anweisung für den Elementaristen statica1.db4
INSERT INTO "_Template_PC_CharWizard" VALUES ("Feuer Zauberer","Elementaristen","characters/male","stateobjects/petrified_mensch","icons/archetyp_tu_elementarist","1","kopf_kit_tulamidischer_elementarist;kopf_kit_tulamide_alchemist;kopf_kit_tulamide_antimagier","haare_kit_taschendieb_voll;haare_kit_tulamide_antimagier_voll;haare_kit_khan_zopf_voll;haare_kit_tulamide_alchemist_voll;haare_glatze_voll","archetype_tu_elementarist;archetype_tu_alchemist;archetype_tu_antimagier;","archetype_tu_elementarist_generated","male","characters_m/mensch_m_tulamide_normal_koerper_color","characters_m/mensch_m_athlet_koerper_bump","defaultMale","dummies/char","","","_Group_PlayerParty","FaPlayer","pc_simple2","1","1","3","0.6800000071525574","1.0800000429153442","3.4000000953674316","3.4000000953674316","lookat_archetype_TU_EL_M","1","TU_EL_M_Info","Weapon/saber_haumesser_rostig:1/false/false;Armor/head_cl_magier_elementar:1/false/false;Book/txt_brief_spieler_elementarist/false/false;Item/special_einfacher_verband:5/false/false;Money/Geld:248/false/false;","Armor/torso_cl_ar_elementarist;Armor/leg_cl_magier_elementar;Armor/feet_cl_ar_schuhe_einfach_tulamide;","Player","Tulamide","Mhanadistani","Feuer Zauberer","Feuer Zauberer","Tul_Mag","male","1","0","1","4","8","1","2","5","1","2","4","1","1","1","13","15","14","13","12","11","12","10","-500","1","0","-500","0","0","0","3","0","-500","0","-500","0","1","0","-500","0","-500","0","0","0","-500","0","0","2","2","-500","-500","-500","1","-500","-500","3","2","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","-500","1","2","-500","-500","-500","1","2","-500","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","6","-500","-500","-500","2","-500","-500","-500","-500","-500","-500","5","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","27","28","38","0","7","7","7","6","27","28","38","0","7","7","7","0","","Medium","map/map_marker_red","","","","","","characters\\physiks_dummy","0","1","0","","63","","advantage_dolche;advantage_saebel;advantage_staebe;advantage_raufen;advantage_wurfwaffen;advantage_schleichen;advantage_selbstbeherrschung;advantage_sinnenschaerfe;advantage_koerper;advantage_natur;advantage_magiekunde;advantage_heilkundewunden;advantage_wissen;advantage_handwerk;advantage_ueberreden;advantage_menschenkenntnis;disadvantage_dolche;disadvantage_saebel;disadvantage_staebe;disadvantage_raufen;disadvantage_wurfwaffen;disadvantage_schleichen;disadvantage_selbstbeherrschung;disadvantage_sinnenschaerfe;disadvantage_koerper;disadvantage_natur;disadvantage_magiekunde;disadvantage_heilkundewunden;disadvantage_wissen;disadvantage_handwerk;disadvantage_ueberreden;disadvantage_menschenkenntnis;disadvantage_gesellschaft;advantage_aussehen;advantage_le_bonus;advantage_ae_bonus;advantage_au_bonus;disadvantage_le_malus;disadvantage_ae_malus;disadvantage_au_malus;advantage_magieresistenz;disadvantage_niedrige_magieresistenz;advantage_schnelle_heilung;advantage_astrale_regeneration;advantage_ausdauernd;disadvantage_langsame_heilung;disadvantage_kurzatmig;disadvantage_weltfremd;advantage_soziale_anpassungsfaehigkeit;advantage_entfernungssinn;advantage_kraeftig;disadvantage_schwach;advantage_intelligent;disadvantage_dumm;advantage_mutig;disadvantage_feigling;advantage_intuitiv;disadvantage_unsensibel;disadvantage_abstossend;advantage_geschickt;disadvantage_ungeschickt;advantage_katzengleich;disadvantage_trampel;advantage_zaeh;disadvantage_zart;","advantage_astrale_regeneration;","advantage_intelligent;advantage_ae_bonus;advantage_magieresistenz;","","0","fullmage","human","28","0.8500000238418579","0","0");
INSERT INTO "_Template_Backup" VALUES ("Feuer Zauberer","10","14","12","16","12","16","12","16","10","14","8","12","8","12","8","12","-500","0","0","-500","0","0","0","1","0","-500","0","-500","0","1","0","-500","0","-500","0","0","0","-500","0","0","0","1","-500","-500","-500","0","-500","-500","2","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","0","-500","-500","-500","1","2","-500","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","3","-500","-500","-500","2","-500","-500","-500","-500","-500","-500","3","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","0");
SQL Anweisung für den Metamagier statica1.db4
INSERT INTO "_Template_PC_CharWizard" VALUES ("Nekromant","Elementaristen","characters/male","stateobjects/petrified_mensch","icons/archetyp_tu_antimagier","1","kopf_kit_tulamidischer_elementarist;kopf_kit_tulamide_alchemist;kopf_kit_tulamide_antimagier","haare_kit_taschendieb_voll;haare_kit_tulamide_antimagier_voll;haare_kit_khan_zopf_voll;haare_kit_tulamide_alchemist_voll;haare_glatze_voll","archetype_tu_elementarist;archetype_tu_alchemist;archetype_tu_antimagier;","archetype_tu_antimagier_generated","male","characters_m/mensch_m_tulamide_normal_koerper_color","characters_m/mensch_m_athlet_koerper_bump","defaultMale","dummies/char","","","_Group_PlayerParty","FaPlayer","pc_simple2","1","1","3","0.6800000071525574","1.0800000429153442","3.4000000953674316","3.4000000953674316","lookat_archetype_TU_MM_M","1","TU_MM_M_Info","Weapon/staff_kampf_normal:1/false/false;Armor/head_cl_magier_anti:1/false/false;Book/txt_brief_spieler_metamagier/false/false;Item/special_einfacher_verband:5/false/false;Money/Geld:248/false/false;","Armor/torso_cl_ar_metamagier;Armor/feet_cl_ar_schuhe_einfach_tulamide;","Player","Tulamide","Novadi","Metamagier","Nekromant","Feuer Zauberer","male","1","0","1","4","8","1","2","5","1","2","4","1","1","1","14","15","14","12","11","12","11","11","-500","0","0","-500","0","0","0","3","0","-500","0","-500","0","1","0","-500","0","-500","0","0","0","-500","0","0","3","2","-500","-500","-500","0","-500","-500","3","1","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","-500","1","0","-500","-500","-500","2","-500","2","-500","-500","-500","-500","1","-500","-500","-500","-500","6","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","2","-500","-500","-500","0","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","6","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","27","29","38","0","7","7","7","6","27","29","38","0","7","7","7","0","","Medium","map/map_marker_red","","","","","","characters\\physiks_dummy","0","1","0","","63","","advantage_dolche;advantage_saebel;advantage_staebe;advantage_raufen;advantage_wurfwaffen;advantage_schleichen;advantage_selbstbeherrschung;advantage_sinnenschaerfe;advantage_koerper;advantage_natur;advantage_magiekunde;advantage_heilkundewunden;advantage_wissen;advantage_handwerk;advantage_ueberreden;advantage_menschenkenntnis;disadvantage_dolche;disadvantage_saebel;disadvantage_staebe;disadvantage_raufen;disadvantage_wurfwaffen;disadvantage_schleichen;disadvantage_selbstbeherrschung;disadvantage_sinnenschaerfe;disadvantage_koerper;disadvantage_natur;disadvantage_magiekunde;disadvantage_heilkundewunden;disadvantage_wissen;disadvantage_handwerk;disadvantage_ueberreden;disadvantage_menschenkenntnis;disadvantage_gesellschaft;advantage_aussehen;advantage_le_bonus;advantage_ae_bonus;advantage_au_bonus;disadvantage_le_malus;disadvantage_ae_malus;disadvantage_au_malus;advantage_magieresistenz;disadvantage_niedrige_magieresistenz;advantage_schnelle_heilung;advantage_astrale_regeneration;advantage_ausdauernd;disadvantage_langsame_heilung;disadvantage_kurzatmig;disadvantage_weltfremd;advantage_soziale_anpassungsfaehigkeit;advantage_entfernungssinn;advantage_kraeftig;disadvantage_schwach;advantage_intelligent;disadvantage_dumm;advantage_mutig;disadvantage_feigling;advantage_intuitiv;disadvantage_unsensibel;disadvantage_abstossend;advantage_geschickt;disadvantage_ungeschickt;advantage_katzengleich;disadvantage_trampel;advantage_zaeh;disadvantage_zart;","advantage_magieresistenz;","advantage_ae_bonus;advantage_astrale_regeneration;advantage_intelligent;","","0","fullmage","human","28","0.8500000238418579","0","0");
INSERT INTO "_Template_Backup" VALUES ("Nekromant","12","16","12","16","12","16","10","14","10","14","8","12","8","12","8","12","-500","0","0","-500","0","0","0","1","0","-500","0","-500","0","1","0","-500","0","-500","0","0","0","-500","0","0","0","1","-500","-500","-500","0","-500","-500","2","0","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","0","-500","-500","-500","1","-500","2","-500","-500","-500","-500","1","-500","-500","-500","-500","3","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","2","-500","-500","-500","0","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","3","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","0","0");
SQL Anweisung für den Elementarist in localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_Feuer Zauberer","Feuer Zauberer");
INSERT INTO "_Locale" VALUES ("Feuer Zauberer","Feuer Zauberer");
SQL Anweisung für den Metamagier in localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_Nekromant","Nekromant");
INSERT INTO "_Locale" VALUES ("Nekromant","Nekromant");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
Die nächsten Ziele bis zum Ende des Jahres
Code: 1. Ziel natürlich die Teddy Story Fortsetzung
Code: 2. Ziel Die Amazonin überarbeiten.
Sie ist sehr schlecht gegenüber einen Zwerg. Dazu einen kleinen "Boost" verpassen.
Heißt
Eine schwächere Variante der weiblichen Amazonin Rüstung ins Spiel einzufügen
Ein paar Amazonen als Gegner in Nadoret hinstellen in der Kaverne bzw. im Untergrund bei der Kampfarena
Genauer Ort dazu ist, wenn man über die Brücke geht, geht es links in die Diebesgilde. Rechts führt ein Weg nach oben und weiter rechts ist ein kleiner Bereich, wo man leicht diese Amazonen als Gegner hinstellen kann
Von den Amazonen kann man dann das "abgeschwächte" Amazonen Set plündern.
Das normale ist natürlich weiterhin im Spiel verfügbar.
Eben nur ein kleiner Vorteil, weil sie ja sonst so schwach ist
3. Dann noch der "geheime", besondere Archetype
Code: Hinweis
Das mit der Amazonin und die Fortsetzung der Teddy Story wird noch spätestens an Weihnachten kommen.
Falls wer Vorschläge haben sollte für die Teddy Story, kann sie mir gerne per PN(Private Nachricht) schicken. Ich werde jeden Vorschlag mit in die Story einbauen, bzw. so gut wie möglichst. Was das Spiel halt zulässt. Modding ist halt nur begrenzt verfügbar. Einfluss aufs System direkt ist nicht möglich. Also als Beispiel Veränderungen am Würfeln, dass geht nicht.
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
04.12.2023, 03:30
(Dieser Beitrag wurde zuletzt bearbeitet: 04.12.2023, 03:33 von MiracleXXL.)
Code: Die Amazonin hat nun überarbeitete Vorteile und hat einen Brief im Inventar für genauere Infos wo sich die anderen Amazonen aufhalten. Die anderen Amazoninnen wurden aber noch nicht hinzugefügt. Das kommt erst später und dauert auch eine Weile. Aber die Amazonin vom Archetype her ist komplett fertig
SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_Template_Book" VALUES ("Amazone_Banditen_Liste","Amazone_Banditen_Liste","txt_Amazone_Banditen_Liste","Amazone_Banditen_Liste","items_props/item_schriftrolle_standard","items_props/item_schriftrolle_standard","lookat_Amazone_Banditen_Liste","1","5","1","0","1","icons/special_text_brief_spieler","0","0.20000000298023224","Nehmen","preset_book.xml","","","NONE","");
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SQL Anweisung für die localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_Amazone_Banditen_Liste","Amazone_Banditen_Liste");
INSERT INTO "_Locale" VALUES ("txt_Amazone_Banditen_Liste","Die anderen Amazonen halten sich unter Nadoret in den Kavernen auf. Ich muss sie alle erledigen");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
05.12.2023, 05:14
(Dieser Beitrag wurde zuletzt bearbeitet: 05.12.2023, 05:16 von MiracleXXL.)
Code: Kurze Story - Wölfe vor den Toren von Nadoret
Wenn man in Nadoret, am Hafen ist und durchs östliche Tor geht, befinden sich nun dort 3 Wölfe und 1 tote Wache.
Code: Was ist Neu?
3 Wölfe, jeder gibt 15 Abenteuerpunkte
1 tote Wache mit loot. Wache hat 15 Dukaten und 100 Pfeile dabei
Die Wölfe haben 18 Lebenspunkte, sollten also machbar sein, wenn man direkt in Nadoret nachdem Nachtlager ankommt
SQL Anweisung für die gamea1.db4 Datenbank
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SQL Anweisung für die statica1.db4 Datenbank
INSERT INTO "_DSA_LootTables" VALUES ("loot_Wache Tod Wolf","1","Money/Geld/100/1500/1/;Ammo/ammo_pfeil/100/100/1;");
SQL Anweisung für die localea1.db4 Datenbank
INSERT INTO "_Locale" VALUES ("lookat_Tote Wache Wolf","Tote Wache");
Beiträge: 153
Themen: 22
Registriert seit: Nov 2023
Bewertung:
1
05.12.2023, 18:20
(Dieser Beitrag wurde zuletzt bearbeitet: 05.12.2023, 23:50 von MiracleXXL.)
Code: Überarbeiteter Prospektor
Code: In der Datenbank habe ich eine "versteckte" SF gefunden.
Diese heißt "Schnellladen", nicht zuverwechseln mit "Lademeister"
Sie reduziert die Nachladezeit um 1 KR
Wenn man später "Lademeister" noch erlernt stapelt sich wohl der Effekt auf eine Reduzierung von 2 KR
Ich glaube dies alleine bringt den Prospektor schon sehr weiter
Code: Was ist Neu?
Vorteile und ähnliches angepasst
SF "Schnellladen" hinzugefügt
Hinweis
Code: Die SF wird im Inventar nicht angezeigt und ist auch eine passive SF. Bemerkt man aber, wenn man mit der Console die Kampfrunden beobachtet
SQL Anweisung für die statica1.db4 Datenbank
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