04.07.2015, 17:49
So, no one wants to do this? Maybe we can join forces to make the task less overwhelming. We can discuss here what should go into the article and make a kind of outline.
An article about (any part of) the trilogy should contain:
- Roots in german P&P RPG: European-style P&P, more down-to-earth than D&D, very detailed world
- Detailed skill system
- Strong focus on exploring, not so much on combat
- Short history of Attic software
- Turn-based combat system + 3D exploration mode + Travel mode
For BoD, I would mention the cosy viking athmosphere, the freedom regarding the main quest, the many small towns, how it feels to travel Thorwals coasts, mountains and rivers, ...
For Startrail, I would mention the tough wilderness (starving to death or just dying of an unmedicated cold is really easy), the athmosphere of travelling throug a partially occupied country in the middle of a war, the different athmosphere in the different locations (cities & dungeons), ...
For Riva, I would mention the foggy, somewhat eerie and bleak feeling of the city, darker athmosphere (lots of black magic, forbidden experiments and undead), lack of travel mode (in contrast to part 1/2), ...
An article about (any part of) the trilogy should contain:
- Roots in german P&P RPG: European-style P&P, more down-to-earth than D&D, very detailed world
- Detailed skill system
- Strong focus on exploring, not so much on combat
- Short history of Attic software
- Turn-based combat system + 3D exploration mode + Travel mode
For BoD, I would mention the cosy viking athmosphere, the freedom regarding the main quest, the many small towns, how it feels to travel Thorwals coasts, mountains and rivers, ...
For Startrail, I would mention the tough wilderness (starving to death or just dying of an unmedicated cold is really easy), the athmosphere of travelling throug a partially occupied country in the middle of a war, the different athmosphere in the different locations (cities & dungeons), ...
For Riva, I would mention the foggy, somewhat eerie and bleak feeling of the city, darker athmosphere (lots of black magic, forbidden experiments and undead), lack of travel mode (in contrast to part 1/2), ...
Hallo, ich bin's - der Bart von Fidel Castro. Und mir ist total langweilich nie geschnitten wurde.
I'm a roleplayer. My dice are like my relationships: platonic and unlucky.
I'm a roleplayer. My dice are like my relationships: platonic and unlucky.