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Savegame Editor von Tommy - Debug Thread
#20
Moin!

Danke für die Erinnerung! ;)

Hier der Log:

Code:
obiwahn@linux:~/Downloads> mono DSA\ Savegame\ Editor\ v.\ 1.03.exe
System.DllNotFoundException: user32.dll
  at (wrapper managed-to-native) DSA_Savegame_Editor.PanelEx:GetWindowDC (intptr)
  at DSA_Savegame_Editor.PanelEx.OnPaint (System.Windows.Forms.PaintEventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WmPaint (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
System.NullReferenceException: Object reference not set to an instance of an object
  at System.Windows.Forms.ComboBox.SetControlText (System.String s, Boolean suppressTextChanged, Boolean supressAutoScroll) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ComboBox.SetSelectedIndex (Int32 value, Boolean supressAutoScroll) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ComboBox.set_SelectedIndex (Int32 value) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ComboBox.set_SelectedItem (System.Object value) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.ComboBox:set_SelectedItem (object)
  at DSA_Savegame_Editor.Form1.loadCurrentCharaterStats () [0x00000] in <filename unknown>:0
  at DSA_Savegame_Editor.Form1.openFileDialog1_FileOk (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.FileDialog.OnFileOk (System.ComponentModel.CancelEventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.FileDialog.OnClickOpenSaveButton (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.FileDialog.OnForceDialogEndFileView (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.MWFFileView.OnDoubleClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ListView+ItemControl.HandleClicks (System.Windows.Forms.MouseEventArgs me) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ListView+ItemControl.ItemsMouseUp (System.Object sender, System.Windows.Forms.MouseEventArgs me) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.OnMouseUp (System.Windows.Forms.MouseEventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ListView+ItemControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
Beendet

Was muss ich beim Savegame nochmal alles mitgeben? Die .GAM-Datei ohne die CHR-Dateien, oder?
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RE: Savegame Editor von Tommy - Debug Thread - von Obi-Wahn - 05.06.2012, 08:04



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