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2
(29.10.2010, 07:03)Asgrimm schrieb: (28.10.2010, 18:50)Shadow schrieb: Bei mir funktioniert der Jardas-Editor nicht..
Wenn man manche Gegenstände in Inventar hat, gibt es Probleme.
=> Lege "außergewöhnliche" Gegenstände in eine Truhe ab, speichere und versuch es noch mal.
Ebenfalls kannst du probieren, alle anderen Save-Dateien in einen anderen Ordner zu verschieben und nur das was du laden möchtest im Ordner zu lassen.
Also bei mir lädt die 1.5 version des Editors einwandfrei die Spielstände. Auch z. b. mit Kladdis im KGB-Einsatzhemd, Forgrimm mit Ogerkeule und Nasreddin mit Stilett im Gepäck (also alles Dinge die erst im späteren Patch zum spiel dazu kamen).
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Der Savegame Editor ist klasse. Ich hatte vorher einen englischen benutzt und da muss man erst einmal sehen wie denn die Talente uebersetzt sind, wenn man die deutsche Version spielt.
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Gibt es einen Aktuellen Mirror für die Editoren?
Denn die Links funktionieren leider nicht mehr.
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(18.02.2015, 09:18)cathal schrieb: Gibt es einen Aktuellen Mirror für die Editoren?
Denn die Links funktionieren leider nicht mehr.
Das müsste er sein.
http://sourceforge.net/projects/drakensang/
http://drakensang.sourceforge.net/
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6
Den für Drakensang 2 finde ich nicht.
https://web.archive.org/web/201312031443...akensang2/
Schau mir mit archive.org die jardas.de Seitevon anno dazumals an und such dann nach den ZIP-Dateien der Editoren.
Beim Drakensang 1 Editor kein Problem.
z.B.
http://ftp.jaist.ac.jp/pub/sourceforge/d...ditor/1.5/
aber besser die Links verwenden die ich schon gepostet habe.
Bei drakensang-savegame-editor-2.0-SNAPSHOT.zip sieht es schon schwieriger aus.
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(18.02.2015, 18:09)Luigi schrieb: Den für Drakensang 2 finde ich nicht.
https://web.archive.org/web/201312031443...akensang2/
Auf der archivierten Seite steht, dass die Quellen bei Github verfügbar gemacht worden sind.
Dabei kommt man hier raus -> https://github.com/phjardas/drakensang-savegame-editor
Das ist aber kein kompletter Editor, nur die Quellen zum Weiterbasteln - also nur was für Programmierer.
Ansonsten bietet sich foobars AFdZ-Editor an -> http://www.dsa-drakensang.de/?go=download&cat_id=11 (erste Position)
Ich muss mal schauen, ob ich Philipps Editor noch irgendwo auf Platte habe. Den könnte man z.B. auch auf dsa-drakensang.de zum Download stellen.
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11
(18.02.2015, 18:25)Crystal schrieb: Ich muss mal schauen, ob ich Philipps Editor noch irgendwo auf Platte habe. Den könnte man z.B. auch auf dsa-drakensang.de zum Download stellen.
Das wäre allerdings eine gute Idee. Kannst mir den Editor dann zuschicken.
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78
Hab sie gefunden und an dich rausgeschickt.
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23
Auch wenn ich die Tools gerade nicht brauche: Danke für's Kümmern!
Es ist schade, wenn solche Sachen verloren gehen.
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Die 1.7 Version von jardas Editor crasht gleich beim Start mit einer NPE. Hat da zufälligerweise wer den Quellcode von?
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(28.10.2010, 18:50)Shadow schrieb: Bei mir funktioniert der Jardas-Editor nicht.. Hab Java, da kommt auch das Fenster des Editors aber er lädt keine Savegames bzw. da steht die ganze Zeit das Minifenster mit 'Laden...'. Kann mir jemand helfen?
Vermutlich hast Du die 1.7 Version oder die Datei drakensang-savegame-editor-1.5.jnlp gestartet. Diese Version versucht auf den nicht vorhandenen Server von Jardas zuzugreifen und irgendwas herunterzuladen. Sehr schlechter Stil. Abhilfe schafft der folgende Link: https://sourceforge.net/projects/drakens...t/download . Dort das Zip-File öffnen und die Dateien entpacken. Anschließend nicht die drakensang-savegame-editor-1.5.jnlp Datei starten sondern die Datei drakensang-savegame-editor-1.5.jar.
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18.01.2024, 15:56
(Dieser Beitrag wurde zuletzt bearbeitet: 18.01.2024, 16:07 von Luigi.)
(18.02.2015, 18:25)Crystal schrieb: ...
Auf der archivierten Seite steht, dass die Quellen bei Github verfügbar gemacht worden sind.
Dabei kommt man hier raus -> https://github.com/phjardas/drakensang-savegame-editor
Das ist aber kein kompletter Editor, nur die Quellen zum Weiterbasteln - also nur was für Programmierer.
...
(17.01.2024, 13:52)Forgrim schrieb: Die 1.7 Version von jardas Editor crasht gleich beim Start mit einer NPE. Hat da zufälligerweise wer den Quellcode von?
Wie von Crystal verlinkt.
Sourcecode bei Github
Hab jetzt nicht Drakensang installiert, aber den Editor mal mit der SAP-JVM gestartet.
SAP-JVM
Kein Absturz, eben nur Drakensang nicht gefunden und Wo Ist Drakensang...
Per Verknüpfung gestartet.
C:\jre8\bin\javaw.exe -jar drakensang-savegame-editor-1.7.jar
Keine Variablen gesetzt, Installation ...
SAP-JVM deswegen, weil die auch mal ne NullPointerException abfängt und Java8 ist.
PS: Nur ein Beispiel SAP-JVM mit "Edna bricht aus JAVA-Version" und das Spiel hat funktioniert, mit Sprachausgabe, aber ohne Musik.
D:\EDNA>D:\jre8SAP\bin\java.exe -jar Edna.jar
WARNING: Wave audio playback is not available!
Tue Jun 23 22:47:51 CEST 2020 INFO:Initialising sounds..
Tue Jun 23 22:47:52 CEST 2020 INFO:- Sound works
Tue Jun 23 22:47:52 CEST 2020 INFO:- 64 OpenAL source available
Tue Jun 23 22:47:52 CEST 2020 INFO:- Sounds source generated
Line interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
Exception in thread "Thread-91" java.lang.NullPointerException: while trying to invoke the method javax.sound.sampled.SourceDataLine.start() of a null object loaded...
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Hab jetzt Drakensang installiert, Spiel gestartet und ein Savegame angelegt. Spiel beendet.
Dann Jardas-Editior 1.7 per CMD gestartet
javaw.exe -jar drakensang-savegame-editor-1.7.jar
Anbei die Ausgabe: Keine NPEs
Code: INFO (Main.java:38) Starting up Drakensang Savegame Editor
DEBUG (Settings.java:109) Loading settings from C:\Users\Ludwig\.drakensang-editor\settings.properties
DEBUG (Settings.java:149) Loaded settings: de.jardas.drakensang.Settings@d041cf[drakensangHome=C:\GOG\Drakensang,latestVersionInformation=<null>,createBackupOnSave=true,locale=de_DE,backupDirectory=C:\Users\Ludwig\.drakensang-editor\backups]
DEBUG (Main.java:105) Testing connection to C:\GOG\Drakensang
INFO (Messages.java:37) Loading resources for locale 'de_DE' from 'de.jardas.drakensang.messages'.
INFO (Main.java:131) Found locale in settings: de_DE
DEBUG (Main.java:146) Setting locale to 'de_DE'.
DEBUG (Settings.java:102) Settings saved to C:\Users\Ludwig\.drakensang-editor\settings.properties.
INFO (Messages.java:37) Loading resources for locale 'de_DE' from 'de.jardas.drakensang.messages'.
DEBUG (MainFrame.java:101) Initializing main frame.
DEBUG (MainFrame.java:221) Main frame initialized.
DEBUG (MainFrame.java:249) Showing load dialog.
DEBUG (WindowsRegistry.java:58) Registry value '"HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" /v Personal' resolved to 'C:\Users\Ludwig\Documents'.
DEBUG (MainFrame.java:259) Loading de.jardas.drakensang.model.savegame.Savegame@144ecc5d[directory=C:\Users\Ludwig\Documents\Drakensang\profiles\default\save\savegame_0,file=C:\Users\Ludwig\Documents\Drakensang\profiles\default\save\savegame_0\savegame.dsa,name=test,hero=Gerrik Hanfner,changeDate=Thu Jan 18 16:18:24 CET 2024,level=1,worldMap=location01]
DEBUG (SavegameDao.java:39) Opening savegame at C:\Users\Ludwig\Documents\Drakensang\profiles\default\save\savegame_0\savegame.dsa
DEBUG (CharacterDao.java:246) Resetting.
DEBUG (CharacterDao.java:96) Loading character Dranor_PC.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'adv_battle_magic_bonus'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'adv_summoning_magic_bonus'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'dadv_summoning_magic_penalty'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value AttributeModifier from table _Template_Advantages where Id = 'zz_ae_bonus_small'.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-83, 120, -8, -28, -60, -5, 97, 79, -121, 63, -65, 103, 55, 68, -6, -127]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 1 of 11 loaded: pc_dranor
DEBUG (CharacterDao.java:96) Loading character Forgrimm_Sohn_des_Ferolax.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [42, 27, 85, 119, 52, -11, 94, 75, -73, 1, -21, -33, -110, -80, 44, -53]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 2 of 11 loaded: pc_forgrimm
DEBUG (CharacterDao.java:96) Loading character Hero.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [105, 5, -73, 61, -105, -35, -105, 64, -90, 23, -36, 18, -72, -100, -26, 101]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 3 of 11 loaded: CharWizardPC
DEBUG (CharacterDao.java:96) Loading character Kladdis_Schladromir.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-5, -16, -121, 66, -107, 80, 114, 65, -103, 73, -60, 46, 97, -43, 101, -111]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 4 of 11 loaded: pc_kladdis
DEBUG (CharacterDao.java:96) Loading character Rhulana.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-52, -10, -70, 49, 32, -127, 59, 75, -127, -57, 81, -85, -112, 78, 100, -16]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 5 of 11 loaded: pc_rhulana
DEBUG (CharacterDao.java:96) Loading character pc_ancoron.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, -15, 27, -48, 41, 28, 95, 79, -68, 39, -5, -103, -26, -99, 71, -2]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 6 of 11 loaded: pc_ancoron
DEBUG (CharacterDao.java:96) Loading character pc_auralia.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [12, 62, -91, -81, -114, 69, -105, 69, -70, 74, 7, -2, -5, 103, -7, 117]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 7 of 11 loaded: pc_auralia
DEBUG (CharacterDao.java:96) Loading character pc_gwendala.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-97, 73, -14, -62, 45, 42, -98, 64, -118, -8, 1, 46, -58, 22, 47, -8]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 8 of 11 loaded: pc_gwendala
DEBUG (CharacterDao.java:96) Loading character pc_jost.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [47, -109, -86, -101, 18, -42, 56, 69, -84, 104, 17, 110, 124, 26, -25, -123]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 9 of 11 loaded: pc_jost
DEBUG (CharacterDao.java:96) Loading character pc_nasreddin.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [-3, -38, -94, 114, -73, -21, 82, 71, -113, 52, -64, 79, -103, 24, 98, -22]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 10 of 11 loaded: pc_nasreddin
DEBUG (CharacterDao.java:96) Loading character pc_traldar.
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Jewelry where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Torch where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Weapon where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Shield where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Ammo where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Money where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Item where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Key where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Armor where StorageGuid = ?
DEBUG (InventoryDao.java:55) Loading inventory for storage Guid [70, 97, -3, -84, -86, 111, 44, 72, -75, -16, -122, 38, 0, -27, 42, -61]: select * from _Instance_Recipe where StorageGuid = ?
DEBUG (MainFrame.java:89) Character 11 of 11 loaded: pc_traldar
DEBUG (MainFrame.java:271) Sorting characters.
DEBUG (MainFrame.java:345) Selecting first character.
DEBUG (MainFrame.java:329) Character #0 selected.
DEBUG (CharacterPanel.java:65) Updating displayed character: CharWizardPC
WARN (InfoLabel.java:85) Missing info for 'K?rperkraft'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_battle_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_battle_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_battle_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_battle_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_battle_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_domination_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_summoning_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_summoning_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_domination_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_summoning_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_healing_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_summoning_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_summoning_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_attribute_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_summoning_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_summoning_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_summoning_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_summoning_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_healing_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_small'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_small'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'dadv_battle_magic_penalty'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_small'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'z_aw_base_adjust'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_small'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_small'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'zz_ae_bonus_med'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
WARN (Static.java:58) Missing static value Name from table _Template_Advantages where Id = 'adv_attribute_magic_bonus'.
DEBUG (MainFrame.java:350) Repainting.
DEBUG (MainFrame.java:353) Loading complete: de.jardas.drakensang.model.savegame.Savegame@144ecc5d[directory=C:\Users\Ludwig\Documents\Drakensang\profiles\default\save\savegame_0,file=C:\Users\Ludwig\Documents\Drakensang\profiles\default\save\savegame_0\savegame.dsa,name=test,hero=Gerrik Hanfner,changeDate=Thu Jan 18 16:18:24 CET 2024,level=1,worldMap=location01]
Beiträge: 17
Themen: 2
Registriert seit: Jul 2017
Bewertung:
0
Im Jardas Editor egal ob 1.7 oder 1.5 kann man kein Geld einstellen!
Beiträge: 17
Themen: 2
Registriert seit: Jul 2017
Bewertung:
0
(18.01.2024, 15:56)Luigi schrieb: (18.02.2015, 18:25)Crystal schrieb: ...
Auf der archivierten Seite steht, dass die Quellen bei Github verfügbar gemacht worden sind.
Dabei kommt man hier raus -> https://github.com/phjardas/drakensang-savegame-editor
Das ist aber kein kompletter Editor, nur die Quellen zum Weiterbasteln - also nur was für Programmierer.
...
(17.01.2024, 13:52)Forgrim schrieb: Die 1.7 Version von jardas Editor crasht gleich beim Start mit einer NPE. Hat da zufälligerweise wer den Quellcode von?
Wie von Crystal verlinkt.
Sourcecode bei Github
Hab jetzt nicht Drakensang installiert, aber den Editor mal mit der SAP-JVM gestartet.
SAP-JVM
Kein Absturz, eben nur Drakensang nicht gefunden und Wo Ist Drakensang...
Per Verknüpfung gestartet.
C:\jre8\bin\javaw.exe -jar drakensang-savegame-editor-1.7.jar
Keine Variablen gesetzt, Installation ...
SAP-JVM deswegen, weil die auch mal ne NullPointerException abfängt und Java8 ist.
PS: Nur ein Beispiel SAP-JVM mit "Edna bricht aus JAVA-Version" und das Spiel hat funktioniert, mit Sprachausgabe, aber ohne Musik.
D:\EDNA>D:\jre8SAP\bin\java.exe -jar Edna.jar
WARNING: Wave audio playback is not available!
Tue Jun 23 22:47:51 CEST 2020 INFO:Initialising sounds..
Tue Jun 23 22:47:52 CEST 2020 INFO:- Sound works
Tue Jun 23 22:47:52 CEST 2020 INFO:- 64 OpenAL source available
Tue Jun 23 22:47:52 CEST 2020 INFO:- Sounds source generated
Line interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
Exception in thread "Thread-91" java.lang.NullPointerException: while trying to invoke the method javax.sound.sampled.SourceDataLine.start() of a null object loaded...
Ja scheint wohl ein Problem mit dem Patchstand des lokalen Java gewesen zu sein. Wie ich vorhin schon schrieb ist mir aufgefallen, dass man kein Geld ercheaten kann. Da habe ich nochmals die 1.7 runtergeladen und siehe da, plötztlich ging sie. Hatte gestern ein java update...
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(21.01.2024, 13:35)Forgrim schrieb: Ja scheint wohl ein Problem mit dem Patchstand des lokalen Java gewesen zu sein. Wie ich vorhin schon schrieb ist mir aufgefallen, dass man kein Geld ercheaten kann. Da habe ich nochmals die 1.7 runtergeladen und siehe da, plötztlich ging sie. Hatte gestern ein java update...
Kann ich dir auch nicht sagen, an was das gelegen haben könnte.
Aber schön, daß es funktioniert.
Z.B. auch mit Liberica Java8 JDK.
Standard JRE reicht zum Ausführen des Editors.
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Hallo! Ich habe eine ziemlich seltsame Frage:
Also, ich möchte ein paar Screenshots für Hintergrundbilder machen und dafür möchte ich die Kamera außerhalb der Standardgrenzen platzieren. Ich habe versucht, die Position der Kamera mit einer Cheat-Engine zu ändern – aber ohne Erfolg.
Ich habe versucht, die Position des Charakters über gespeicherte Bearbeitungen zu ändern – ohne Erfolg.
Gibt es eine Möglichkeit, dies zu tun?
Oder das Level über Blender mit Texturen und Licht zu laden?
Oder ist es vielleicht möglich, die Kamerareichweite über Spieldateien zu ändern?
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Nun, ich hatte Erfolg mit den Positionen. Kann mir jemand einen Rat geben, wie ich den aktuellen Standort der Gruppe über die gespeicherte Bearbeitung ändern kann?
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Jedenfalls ist es mir gelungen
https://imgur.com/a/m6YqyZh
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Den genauen Standort der Gruppe gibt es nicht, nur einen genauen Standort für jedes Gruppenmitglied. Diesen findest du im Savegame in der Tabelle _Instance_PC in der Spalte Transform.
Beschreib doch mal deine Vorgehensweise, um den Screenshot zu erstellen. Könnte eventuell interessant sein.
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