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DSA3: Charakterbildschirm lässt sich nicht öffnen
#1
Moin,

Ich habe vor ein paar Tagen mal wieder Lust bekommen, Schatten über Riva zu spielen. Nachdem dank dieser Seite herausgefunden hatte, dass ich das Spiel unter Windows XP mit DOSBox installieren muss, ergab sich jedoch ein neues Problem: Ich kann das Spiel zwar starten, auch die Maus lässt sich nun benutzen, allerdings komme ich (z.B. beim Stufenaufstieg) nicht auf den Charakterbildschirm. Der Monitor wird in diesem Fall einfach schwarz, das Spiel stürzt ab. Die Erstellung der Charaktere hat aber problemlos funktioniert. Ich benutze übrigens DOSBox 0.70 unter XP. Kennt jemand hier zufällig das Problem und die Lösung dafür?

Guru
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#2
Hallo Guru und willkommen im Forum, :wave:

könntest du mal den gesamten Text aus der dosbox.conf (zu finden im DOSBox-Verzeichnis) posten?
Zum NLT-Wiki: http://nlt-wiki.crystals-dsa-foren.de/doku.php , Zum Drakensang-Wiki: http://drakensang-wiki.crystals-dsa-foren.de/doku.php
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#3
Da ist er:


[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or

fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output

device supports hardware scaling.
# output -- What to use for output:

surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the

screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an

error.
# priority -- Priority levels for dosbox:

lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not

focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all

operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to

emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get

captured.

language=
machine=vga
captures=capture
memsize=16

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support

scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are

none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
#

2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions dosbox tries to emulate each

millisecond.
# Setting this value too high results in sound dropouts and

lags.
# You can also let DOSBox guess the correct value by setting

it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=auto
cycles=auto
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound

stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the

blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In

Windows put
# the id of the device you want to use. See README for

details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to

emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the

soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is

set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks), 4axis,
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style

behaviour).
# autofire -- continuously fires as long as you keep the button

pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain

joysticks.
# buttonwrap -- enable button wrapping at the number of emulated

buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the

form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay

(optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all

optional).
# Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=gr

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
mount c i:\DOSBox-0.70
mount d d:\ -t cdrom -usecd 0 -ioctl
c:
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#4
Ändere:

usescancodes=true
in
usescancodes=false

und

memsize=16
in
memsize=32


Dann probiers nochmal. :)
Zum NLT-Wiki: http://nlt-wiki.crystals-dsa-foren.de/doku.php , Zum Drakensang-Wiki: http://drakensang-wiki.crystals-dsa-foren.de/doku.php
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#5
Erstmal danke für die schnelle Antwort, es hat aber leider nicht funktioniert.
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#6
Probiere mal diese Änderungen:

fullresolution=640x480
windowresolution=320x240
output=ddraw

mount c i:\DOSBox-0.70 -freesize 870 -ioctl


Das fehlende -ioctl wird wahrscheinlich der Fehler sein, aber übernimm mal alles, was ich aufgeschrieben habe.
Zum NLT-Wiki: http://nlt-wiki.crystals-dsa-foren.de/doku.php , Zum Drakensang-Wiki: http://drakensang-wiki.crystals-dsa-foren.de/doku.php
KEIN SUPPORT per E-Mail, PN, IRC, ICQ! Lest die Regeln und benutzt das Forum für sämtliche Anfragen! KEINE persönliche Betreuung!
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